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Character and Clothing

  • Designed and implemented a comprehensive character avatar customization system.

  • Designed clothing layering customization to enhance user experience.

  • Executed advanced character rendering techniques, including skin and clothing technology, subsurface scattering, and cloth rendering.

  • Directed motion capture sessions and managed the cleanup and processing of motion capture data.

  • Integrated in-game inverse kinematics (IK) systems with animation data to achieve realistic character movements.

Environment and Buildings

  • Developed detailed terrains through sculpting and painting techniques.

  • Enhanced environmental visuals with foliage and intricate set decorations.

  • Designed lighting schemes, encompassing time-of-day and indoor/outdoor lighting profiles.

  • Created and optimized post-process profiles to elevate visual fidelity.​

Marketing Art

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