Flame Attack Test
Flame Attack VFX Test created in UE5 Niagara.
Breakdown:
First part of the buildup attack comprise of 3 components.
Bright plasma core at the palm of each hand.
Burning ember emitting from each core.
Niagara fluid flames trailing from each hand motion to give it flare.
Main beam consist of 7 components
There's a series of flare up flames that is textures on hemisphere meshes to give it a concave shape
Glowing embers that fire out then home in on the target in the distant
Crawling lava that traverse the character's forearms
Niagara fluid flame that creates the main base core of the beam
High velocity glowing particles that gives the beam a sense of projectile speed
Glowing homing flares with ribbon trails
Spiraling animated mesh that makes up the bulk of the center beam. This mesh has a procedurally animated material that spirals and dissolves to create the beam effect.
Hit effect are all triggered by collisions from the high velocity glowing particles or the homing flares
Initial hit effect reuses the same hemisphere flare up flames to tie in the same visuals as well as create a bit initial impact
A series of small spherical pops are triggered from the 2 homing and the high velocity particles. This creates an onslaught of hits to beat down the target
Small embers are emitted from the target shape as we animate a disintegration from a dissolve/fresnel shader to make the target burn up and fade away.