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Flame Attack Test



Flame Attack VFX Test created in UE5 Niagara.




Breakdown:


First part of the buildup attack comprise of 3 components.

  1. Bright plasma core at the palm of each hand.

  2. Burning ember emitting from each core.

  3. Niagara fluid flames trailing from each hand motion to give it flare.







Main beam consist of 7 components

  1. There's a series of flare up flames that is textures on hemisphere meshes to give it a concave shape

  2. Glowing embers that fire out then home in on the target in the distant

  3. Crawling lava that traverse the character's forearms

  4. Niagara fluid flame that creates the main base core of the beam

  5. High velocity glowing particles that gives the beam a sense of projectile speed

  6. Glowing homing flares with ribbon trails

  7. Spiraling animated mesh that makes up the bulk of the center beam. This mesh has a procedurally animated material that spirals and dissolves to create the beam effect.


Hit effect are all triggered by collisions from the high velocity glowing particles or the homing flares


  1. Initial hit effect reuses the same hemisphere flare up flames to tie in the same visuals as well as create a bit initial impact

  2. A series of small spherical pops are triggered from the 2 homing and the high velocity particles. This creates an onslaught of hits to beat down the target

  3. Small embers are emitted from the target shape as we animate a disintegration from a dissolve/fresnel shader to make the target burn up and fade away.

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