Kinetic Rush Challenge
My crack at Kinetic Rush Challenge. I started with a blank animation template of simple run/jump and crafted an animated scene from it. Took about 2 weeks of work mainly in Unreal Engine v5.4, some Houdini for building destruction, and Maya for modeling and animation. Most models were kit-bashed and modified from free assets.
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Houdini was used to simulate the building roof footsteps and destruction from the laser beam.
This was exported to Unreal sequencer where niagra particle vfx was added on top.
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The challenge provided a template of the run animation (top) which I modified slightly.
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The background giant robot was rigged and animated inside of Unreal's using control rig.